Zinjo Posted June 23, 2009 Share Posted June 23, 2009 Well guys, StarShatter game engine does allow for real physics. But there is no programing code to handle any sort of transformation process. Otherwise you can model about anything into the game. Carriers, Battleships, Frigates, Fighters etc... You can create new weapons and their profiles otherwise called "DEF"'s. I took a shot at it awhile ago and got side tracked by a 3D animation studio. Well for the battroid sequences, you could simply not show any transformation and restrict the player to cockpit view. So long as the battroid can move like a robot infront of the screen, it should be good enough. Quote Link to comment Share on other sites More sharing options...
SchizophrenicMC Posted June 23, 2009 Share Posted June 23, 2009 Well for the battroid sequences, you could simply not show any transformation and restrict the player to cockpit view. So long as the battroid can move like a robot infront of the screen, it should be good enough. Actually, does the engine support key-based animations? For example, YSFlight's arm deployment usually uses the bomb bay key. Quote Link to comment Share on other sites More sharing options...
Thai Boxer 9901 Posted March 14, 2010 Share Posted March 14, 2010 So would anyone know anything about this then? I have HAWX for my computer (cant play it unfortunatley) but seeing this video got me even more pumped to play it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.