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Showing results for tags 'production'.
I translated another Miyatake interview, this time focusing on ORGUSS. I put this up on the front page, but the auto-link discussion thread that is usually created ended up being buried in the "Collectors" forum for some reason. Anyway, check it out: http://www.macrossworld.com/kazutaka-miyatake-interview-from-megahouse-variable-action-hi-spec-orguss/
I figured if this doesn't deserve its own thread, nothing does. http://www.macrossworld.com/kazutaka-miyatake-exhibition-coming-in-october/ The City of Yokosuka will hold a Kazutaka Miyatake exhibition from next month — on an actual BATTLESHIP. Kazutaka Miyatake is a living legend. He, along with Kunio Okawara (who incidentally currently has his own exhibition running at the Ueno Royal Museum until the end of September), practically created the “mechanic designer” position in the animation industry. He is famous for having worked on the Powered Suit design for the Japanese editions of Rob
As you may know, I'm far more interested in the production background and history of the series than the actual content in most cases.... In fact, knowing how some things came about greatly amplifies my interest in the way the story of each series pans out, as well as how and why certain scenes were composed the way they were. Anyway, I just thought I would put up a few bits of Frontier behind-the-scenes trivia that I hadn't seen mentioned before on these pages. In no particular order: 1) The working title for the series was actually "Macross Quarter". In fact, I did mention this a few yea