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  1. Since most of the Macross franchise is to be available on Disney Plus later this year, there’s a chance that the series may get some English Dubs so who would you think would voice which character in English?
  2. Old Thread, retired: This thread is for MACROSS-specific toy purchases. Non-Macross recent toy purchases go here:
  3. https://www.otakon.com https://www.otakon.com/guests/shoji-kawamori/ https://www.otakon.com/guests/hidetaka-tenjin/
  4. https://tamashiiweb.com/en/event/lapopup2023/ The store is at one of Anime Jungle's locations and small but it was nice to see official Macross toys being sold in an official store in Los Angeles.
  5. Not a huge fan of Robotech, but he did manage to bring Macross to the west for the US kids of the 80s.
  6. 60cm in length! From Google Translate:  "In commemoration of the 40th anniversary of the airing of "The Super Dimension Fortress Macross", this item, which is currently being planned, is a three-dimensional version of the TV version of SDF-1 Macross. It is said that it has achieved complete transformation from a ship to a strong attack type. Of course, it will be an action figure that can reproduce the impressive scenes in the play, such as the main gun firing and Daedalus attack poses." https://hobby.watch.impress.co.jp/docs/news/1456796.html?fbclid=IwAR2Z8YSA00iT032s3ONx7LRYrvGjl-MdCVPY-RMRx7Vu8KAJTdMCTkjnSBw
  7. I have a feeling that the Clans from BattleTech would make for better antagonists for Macross than the current Macross rogues lineup because they are humanity (and for a Macross cross, they would incorporate the children of the Protoculture such as the Windermerans into their group as well) that due to interstellar distances, lack of resources on their home worlds and isolation managed to evolve into a culture completely alien from their progenitors, making them a fresh take on the human-like aliens in fiction that Macross is fond of. This would also play into the culture theme that Macross has as the Clans are biologically human (or Zolan, Zentraedi, etc in this cross ) but due to the cultural drift involved in interstellar colonization and slowness in travel due to the length needed to prepare for fold space travel , they evolved a culture that would be considered alien to mainstream culture in the New United Nations government such as the Clans' honor code (zellbringen, bidding down and issuing batchalls.... you get the idea ) being considered a violation of common sense by the rest of the NUNS but evolved due to the relative lack of resources in Clan space. Moreover, it allows for the original idea of music being a tool of culture that is used to bridge cultural/communication gaps between different groups , more similar to that in Frontier and SDF Macross rather than in 7 or Delta where the music theme is used to handwave things such as Sprita or treating Vars Syndrome. Here, music would be used to bridge the gaps between the cultures of the the New United Nations Government and the Clans but military force still has to be used to stop the Clan Invasion once enough knowledge of how the Clans work is gained from them.
  8. https://macross.jp/news-detail/22131/ https://www.city.takarazuka.hyogo.jp/tezuka/4000020/4000332.html Macross 播映40週年紀念活動 於7月1日~10月24日在宝塚市立手塚治虫記念館舉辦超時空要塞展覽會 會場展品【 SELF-TRANSFORMING SDF-1】 變形!完全新製作超時空號 長約700mm 本企画展のメイン展示として、直径約700mmの完全新規制作のマクロス艦の自動変形ロボットを展示。 アスラテック株式会社のロボット制御システム「V-Sido(ブシドー)」を用いる事によって、自動変形が可能になったマクロス艦本体と、変形に合せた演出映像も交えた空間演出が行われます。   ●企画・監修:天神英貴  ●システム制作:吉崎航(アスラテック株式会社) マクロス放送40周年記念 超時空要塞マクロス展 開催決定 @宝塚市立 手塚治虫記念館 7月1日(金)~10月24日(月) 1982年10月3日、当時のアニメーション放送枠としては異例の日曜日午後2時という時間に『超時空要塞マクロス』のテレビ放送は開始しました。 『超時空要塞マクロス』は、ビックウエストが企画・製作、宮武一貴、松崎健一らが所属するスタジオぬえが設定・デザイン制作、石黒昇率いるアートランド等を中心にしたスタッフの力を集約して完成させたSFロボットアニメです。 主要スタッフには、主役戦闘メカ「バルキリー」のメカニックデザインに当時22歳の河森正治、キャラクターデザインに同じく22歳の美樹本晴彦を起用するなど、若いスタッフのクリエイティビティが際立ち、それまでのロボットアニメには無かった【可変戦闘機「バルキリー」のリアルな変形やアクション】、【主人公とヒロインたちとの三角関係】、そして、【戦いを終結に導く歌】という、シリーズを通しての”3つの要素”を確立させ、SFロボットアニメの新機軸を築いた作品として大きな反響を呼びました。 『超時空要塞マクロス』はテレビ放送後、その人気を受けアニメ業界初の完全新作による劇場用アニメーション『超時空要塞マクロス 愛・おぼえていますか』(1984年)を制作、大ヒットとなりました。以後「マクロス」シリーズとして継続し、劇場用アニメ、オリジナルビデオアニメ、テレビアニメシリーズと発表の場を変え、変化と普遍性を備えながら、2022年10月【テレビ放送40周年】を迎えます。 本展覧会は、『超時空要塞マクロス』のメインメカニックである宇宙戦艦「SDF-1マクロス」の自動変形を組み込んだロボット【SELF-TRANSFORMING SDF-1】のメイン展示をはじめ、「マクロス」シリーズの設定資料やイラスト、歴代VFの立体展示などを行います。 「マクロス」シリーズ40周年を振り返ると共に、今後の新たな展開に想いを馳せてください。 展示概要 Macross 40-week anniversary memorial activity From July 1st to October 24th, Takarazuka City Tezuka Osamu Memorial Hall, The Super Dimension Fortress Exhibition Aiba Exhibition [SELF-TRANSFORMING SDF-1] Shape! Completely new production super space-time Length about 700mm As the main exhibition of this special exhibition, a completely newly produced Macross ship's automatic transformation robot with a diameter of about 700 mm will be exhibited. By using the robot control system "V-Sido" of Asratec Co., Ltd., the space is produced with the Macross ship body that can be automatically deformed and the production image that matches the deformation. ● Planning and supervision: Hidetaka Tenjin ● System production: Wataru Yoshizaki (Asratec Co., Ltd.) Macross Broadcast 40th Anniversary The Super Dimension Fortress Macross Exhibition to be held @ Takarazuka City Tezuka Osamu Memorial Hall July 1st (Friday) -October 24th (Monday) On October 3, 1982, the TV broadcast of "The Super Dimension Fortress Macross" began at 2:00 pm on Sunday, which was unusual for an animation broadcast frame at that time. "The Super Dimension Fortress Macross" is planned and produced by BigWest, set and designed by Studio Nue to which Kazutaka Miyatake and Kenichi Matsuzaki belong, and the power of staff centered on Artland led by Noboru Ishiguro is concentrated. It is a completed SF robot animation. The creativity of the young staff stands out, such as the 22-year-old Shoji Kawamori appointed as the mechanic design of the leading battle mecha "Valkyrie" and the 22-year-old Haruhiko Mikimoto as the character design. "Three elements" throughout the series: [Realistic transformation and action of the variable fighter "Valkyrie"], [Triangular relationship between the main character and the heroines], and [Song that leads to the end of the battle] Was established and received a great deal of attention as a work that built a new innovation in SF robot animation. After the TV broadcast, "The Super Dimension Fortress Macross" became a big hit with the production of "The Super Dimension Fortress Macross: Do You Remember Love?" (1984), the first completely new animation for the theater in the animation industry. Since then, it will continue as the "Macross" series, changing the place of announcement to theatrical animation, original video animation, TV animation series, and celebrating the 40th anniversary of TV broadcasting in October 2022 while providing change and universality. This exhibition includes the main exhibition of the robot [SELF-TRANSFORMING SDF-1] that incorporates the automatic transformation of the space battleship "SDF-1 Macross", which is the main mechanic of "The Super Dimension Fortress Macross", as well as the "Macross" series. Setting materials, illustrations, and three-dimensional exhibitions of successive VFs will be held. Please look back on the 40th anniversary of the "Macross" series and think about new developments in the future. Exhibition overview
  9. Two weekends ago I decided on taking some pics of my DX Chogokin VF-1J using the iconic pose from the intro and the 'eyecatch' segment until it becomes a full blown photo-taking of the actual footage and decide on making a short stop-motion for it. Hope you guys like it. Enjoy!
  10. Not sure where to put this. For those who's interested, there will be a live Macross Modellers 5th Plamodel Contest show over Youtube on July 3, 2021 at 6pm JST.
  11. Warning: I know that this has some kind of 'fusion' flavor to it due to the abomination at the bottom, but hopefully it passes since it has most of the original series design in it. I'm posting this just for fun, but let me know if this is not allowed for this board. Ok so I got a pen tablet earlier this year and I have been working on this on and off over several weeks. It's not polished since I'm new to digital art and yeah, I did trace over screenshots to make the work faster. My main goal was to just get it done as practice for familiarizing myself with the pen tablet. Most of it was done on Medibang Paint with resizing done via paint.net program. I got the idea after I saw some Macross comic art in the miotd site, but those were in Japanese and I couldn't understand them.
  12. What do people think? Many artists are doing retro 80's sound nowadays, so it does have it's appeal?
  13. Where do you think Macross can go next after the second Delta movie hits theaters? What can Shoji Kawamori even tackle in a future story? I mean the entire question why music carries such power has been answered in full thanks to the fold receptor concept tying everything we previously knew, and the Protoculture will almost certainly remain a complete mystery. For me personally, I'd like the next protagonists to be complete music haters, for the story to feel far more inclined towards the mecha like how Delta leaned towards the idol side. The music naturally would need to be there, but I'd rather another SDF arrangement, where music becomes important roughly halfway through the series rather than from the start like 7, Frontier and Delta were. Preferably do something like a major "opening up" arc where the protagonist realizes his bullheadedness towards song. Adress the question of the New UN and the growing corruption. If it is in a reasonable timespan, bring back Berger and Epsilon. I want that fella's motivations cleared up beyond the usual "war brings profit" stuff I've seen all too many times in fiction. Like why is he even interested in Protoculture stuff anyways?
  14. Repainted the standard Regult and Heavy Missile Carrier. It's how I envision they would look like if the Meltrandi did use them in DYRL.
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