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About RavenHawk

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    Obsessed with variable bikes (MOSPEADA, Megazone 23, Bubblegum Crisis, Viper's Creed, Rideback, etc.)

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  1. I have to say, this is looking like a much more robust design than I was expecting. I'm actually a bit impressed.
  2. Read Furman's Transformers: Re:Generation One (or whatever it was called... from like 5 years ago, when he continued his original run from the Marvel TF at IDW, as opposed to his early world-building IDW stuff). He's been phoning in garbage for a while now.
  3. This isn't the Arcadia one, right? I thought that the Arcadia one was pretty much ready to go at this point.
  4. Reaching into the past a bit here: I absolutely adore my Toyworld not-Throttlebots. I seem to recall a ways back seeing some recolors of them, though I don't recall if they were Toyworld of some company knocking off their molds in a different color. I've been looking for them again with no luck. Does anyone remember them? Specifically, a recolor of Aurora (the Range Rover Evoque)? Thanks.
  5. I assumed they were going for equivalents of G, H, I and just, you know, without the internet to handily look things up, misremembered.
  6. The ship, character names, and scenario (machines revolting after evolving from protoculture) are from Robotech 3000. the armor is straight-up HALO. Honestly, I don't have an issue with the RT 3000 reference (though, not having read the comic, I might feel different in context). If (and it's a big IF) you're a serious RT fan, I'm sure you'd love this kind of a reference. It would be like reading a Doctor Who comic and seeing a reference to K9 & Company. We have to remember that most of us on this forum are NOT the target audience of this comic. It's meant for new kids who don't know any better, and people who log in to the Robotech.com forums and type in all caps.
  7. All the other junk aside (including the HALO rip-off), I actually kinda dig the slight Invid redesign here. Fits in with Sentinel's ride armors.
  8. So, if we assume that feet, angles, perspective, etc., aren't the point of this, but the line showing where the top of any given character is what matters for showing relative heights (at least that was the point many many many years ago in my drafting days)... This suggests that the cute little baby crab is barely taller than the Enforcer (embarassingly brain-fried on the correct names at the moment) or the armored-up rider... maybe a quarter meter at most... likely more like 6" (yay, I'm mixing units). Definitely not how I always pictured them, despite having looked at these drawings for year.
  9. That drawing was from no3Ljm's post earlier, so not sure where it originally came from. I do feel like I've seen it multiple times before, including in some of the books on my shelf... just too lazy to look now. As to the lines being way off... I agree with you, and that's why I posted my comment. Just something I honestly never really paid attention to, up until I saw that post today. As for scaling of figures, to me it just really matters how I put them on my shelf, and that's based on the size of the human that I picture being inside the armor/vehicle/mech.
  10. I don't know if I ever noticed just how close that 2m line is to the 3m before... Or how off the riders are, relative to the 2m, from the heights that I always pictured them in my head, with the boots and leg extensions.
  11. Just saw a comment on FB, saying they are scaled to the Toynami Alphas (supposedly).
  12. At 1/55... I have no idea. I am ABSOLUTELY a stickler for scale with my displays, and all of my MOSPEADA stuff is organized by scale. That said, I do have the one shelf that is the random stuff that doesn't scale with anything else (I'm looking at you, Gakken and Megahouse), so, if this is cheap enough, I might just get one for a background piece on that shelf. Since he is working on a number of Sentinels characters, it would have been nice if the Inbit/Invid actually scaled together.
  13. All depends on the price, I think.
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