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About warpaint22

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    Skull Leader's Lackey
  • Birthday 05/22/1976

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    Sunny Gold Coast Australia
  1. Very nicely done, good to see a unique diorama. One of the best I've seen in a long time.
  2. Hey Mark great to see you back, I know how a new born can keep you busy and well Law exams to wow what a work load. I've been toying around with the comps for the models and I'm hoping next year we may have Australias leading model magazine there to. The main thing with the comps is that I find that it is pretty easy to start getting carried away with them, so I want to keep it to 4 or 5 at the most in the way of categories. I ran some idea's past Matt last week and I'll post up my idea's for categories soon. We also have a Mac Aus Con donation PayPal site now so donations can be made if any
  3. Not a great deal happening this week, life seems in the way for everybody this week. We are however looking at locations to see what the Gold Cost has to offer, which is quite a lot. So more just a bump for the tread....more news as it come to hand so keep checking in. Thanks!
  4. Beautiful work as always, great to see your latest work keep them comming.
  5. I still think it should stay around May maybe April as then you would get better deals as it's moving into the off season. Plus it's still warm so you can enjoy the surf, but not as packed with people as in summer, also summer moves it close to Christmas and that will complecate things for people.
  6. I'm with Shazam on this one, as I have talked to some of you about. I think the Gold Coast would be a great place to get a venue for the next con, as it has a lot to offer apart from the con itself. Being so close to all major attractions to would give some members a chance not only to come to the con but perhaps have a holiday aswell. There is a lot of great venues that can cater for our convention, as well an airport and train for those wishing to use public transport. Also holding it on the coast gives a great chance to have a good time at night and an after party or dinner on the Saturda
  7. Thanks Ruskii, and good idea for those who my have missed it. Big Thanks to Hobby Link Japan.com for the prize, was fantastic. A simple idea I had to see a valk with a massive weapon system, more than the Strike pack. Also an idea to show the evolution from reactive armour on the VF-0S and the VF-25 full armour, the EMU was to be a link between them all. Also to the idea was to have a fighter that was designed to destroy capital ships, the extra armour came from thinking about surviving attack runs on these ships. I also decided that it nwould be good if the armour would transform with the v
  8. warpaint22

    1/72 VF-1S+ EMU Custom

    1/72 VF-1S+ EMU Custom. Winner Mac Aus Con 09 "Custom Build"
  9. OTHER THEAD GUYS!!!!!!!............lol Clicky, Clicky http://www.macrossworld.com/mwf/index.php?showtopic=28583
  10. as this is a static model it only needed to show a small amount of the transforming detail just like the hasegawa valk under it, the armour on a real one would be fully transformable. The nose armour slides up to shorten and the armour has it's own canopy shield that you can just see the tip of and the canards would fold down then around under the sides of the armour, the wings swing back to move them out of the way of arm movement. The knee gaurds also would be able to move fully forward to allow for gerwalk so the armour has been designed from the start that it can transform with the valk. A
  11. Thanks for the comments, the build time was about 2 1/2 months to have it fully complete.
  12. Thank you gentelman for your posts, the EMU was a labour of love to be something different at the Mac Aus Con, plus I do love the look of beefy mecha. The EMU itself was a cross of VF-0 Reactive Armour - VF-1 Super Packs and the much later and new VF-25 Full Armour. The EMU Armour is completely scratchbuilt using next to no model parts just sheet styrene, and yes the armour is fully removeable from the valk. Again thanks for all the posts and comments, it makes the effort well worth while.
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