Jump to content

RangerKarl

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by RangerKarl

  1. Going to think that this would be a per-user limitation, forcing an entire fleet to talk galactically via the equivalent of a T1 line means you'd have to limit what you send out. But that helps to clarify what to expect. I guess within the fleet, no such restrictions apply?
  2. Maintaining a comms network across the Milky Way? Sounds like titanic work in the most literal of senses. I think the name "Galaxy Network" reminded me a bit of how TV channels used to name themselves, which makes sense for the medium. Nice to know Kawamori did clarify that bit recently, though I bet you still get lagswitching hackusations in whatever passes for online gaming.
  3. Comms question: We've seen real time communications across light years for military operations (MacF), strategic round-table discussions (Mac7) and intracluster news broadcasts (Delta Zettai Live!). With all that, do normal civilians living in emigration fleets or settled worlds have access to superluminal comms? e.g; some manner of Xaos!Discord or federated social media?
  4. Re: papa Immelmann whitewashing Anyway I quite enjoyed it. It's no SnT but it'll do. Things I enjoyed were
  5. I realize OTM is near magic, but the displacement for the Northamptons seems really off. At a 200m length with 1200 tonne displacement it almost feels like it's a bunch of Structural Integrity Fields pretending to be metal.
  6. Life after Delta? Well I guess the ending ticked me off enough to make me go properly learn game engines. Might be I could do better combat choreo than the CGI dude. Or something. Uh, fairly sure the poster's talking about Love Live, the school idol franchise that Bamco is pushing.
  7. Hey, so I just got this game last Sunday (family went on vacation to Japan, may as well take the opportunity) and have been bashing around the first three parts or so (got Mylene, just flying around doing missions). I'm getting a bit tired of the VF-S though, is Valkyrie progression going to keep at this rate?
  8. Awesome collection, was kinda sad you didn't roll out the Messiahs in Super Packs and standing in Battroid mode. Maybe next time ?
  9. You don't find a T-45 anywhere in the game, but there is
  10. Maybe they stored a spare gunship inside one of the auxiliary islands
  11. Tell that to HangPC2 then, he was the first one to post this year
  12. I seem to remember something about laser induced fusion for the Archangel, though I could be off there.
  13. It was some kinda SMG with a double-capacity magazine. It doesn't look like anything I've seen before because of the strange magazine. Maybe its a TMP. According to Sigint it was a cut-down XM16 with a C-Mag. Think XM177 with a 100 round clip on the bottom.
  14. Certain channels on certain IRC channels may have it, as well as the iMacross servers (are those still open?)
  15. You might be able to find ANBU Macross Zero #3 at #animeone at Rizon. Got my copy there, bot should still be intact.
  16. The Falken kinda reminds me of the YF-21.....if it was made out of brick and right angles
  17. The thing keeps stopping and going. Stop and go, stop and go. I feel like I'm in a traffic jam
  18. So the BFG9K works like the BFG10K from Quake 2, interesting. Does it damage the user in CQB, like normal explosives, or does it just hurt bad guys, like in Doom 1?
  19. I think I shall buy it. Sure, I'd probably be forsaking the rest of my semester playing it, but yeah.
  20. What are you doing for flight physics? How about mecha movement, will it be tracked with leg animation timed in, or what?
  21. You forgot: "Robotech: Rogue Spear" "Robotech: Ghost Recon" And then there's: "Robotech: Full Spectrum Warrior" "Robotech: Operation Flashpoint" "Robotech: Second Sight" "Robotech: "IGI" How could we not include Robotech: Splinter Cell? That's a classic!
  22. It's a Gunbuster/Macross joke. Oh, I get it now...
×
×
  • Create New...