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Skull Leader

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Everything posted by Skull Leader

  1. One is clearly out of scale with the other either way.
  2. 1999.co.jp has the box art... which I'm actually less than impressed with. Ah well, it won't stop me from getting the kit. It's retailing for much cheaper than I expected!
  3. The sky angels book may have only been a a doujin, but it was a brilliant one.
  4. Yeah money has always been the bane of the macross collector... when you have so many releases coming back to back, it makes it hard to determine what you want to spend on.
  5. Just a small update for now... I've started working on the character dialogue pictures for the story section and I've only got 3 left before I start drawing the storyboard pictures (I'm working on Claudia now, I still need to do Shammie and Vrlitwhai) Edit: I guess I also need to do Focker and Hikaru in his blue flight suit as well.
  6. From the outset, I'm tempted to believe half the complaints are a result of rushed building while others are people expecting too much from a model. That said, I'm doing my homework first, and I'm pretty sure I will at least replace the hands.
  7. I'm aware of the issues of the kit but I'm still super excited to build it! Gonna buy the strike armor and a stand for it when I get a chance!
  8. I've made some sporadic progress over the past few days. I've also set a more specific goal, and future progress past this point will be geared towards reaching that milestone. First, I've finished a fair few of the pilot profiles... these are probably all I'll do until a little later. I've determined that for the "cannon fodder" pilots, I may add some helmet color variation just to help break things up (as it stands, you could have 2 or 3 identical pilots in a squadron) the title screen is also nearly done! I still have one or two finishing touches to put on it, but otherwise it's finished! I have the menu box complete as well (where you see the "New Game", "Load Game", etc) but I'm not sure if I need to combine them or keep them separate yet. also because I wanted to see what all was involved, I started rendering one of the Battroid profile shots... and it's taking longer than I thought it would. Original is on the right, my update on the left (pay no attention to the head) Lastly, I've got a large part of the prologue story translated. Once I've got all the prologue translated, I'll adjust and clean up the syntax for a proper english translation. I even have the linguistic translation of Vrlitwhai in zentraedi. This brings me to the goal I have set for myself. By this summer, I want to have a functional title screen and the entire prologue section done (up to where the player assumes control of Hikaru) I cannot imagine the coding will be too difficult to figure out to make this happen... most of that time will be spent rendering the backgrounds and pictures used in the story. That's where we are at as of now! I hope everyone had a good holiday!
  9. Holy thread resurrection, batman! Dude... that was 11 years ago.... and Mule hasn't been active since last may....
  10. IT'S BEAUTIFUL! MOTHER NATURE JUST PISSED HER PANTS SUIT!
  11. Here's a picture update of where I am going into the new year: Pilot profiles Started work on the title screen... need to add the color gradients to the text and build the menu box, but it's getting there! As an interesting aside, given the point and click nature of the game, I may be able to adapt it for android as well!
  12. Ive got a few minutes at work, So I thought I'd post another update about the intended scope of this project. When I first set out to do this, I intended it to be an exact port of the PC98 game, with no changes or modifications to preserve the nostalgia factor. The further I begin to dig into all of the details, I've come to realize that I could tweak things a little to make for a better gaming experience. One of the things I've always disliked about the game is that instead of squadron names, most of the squadrons are simply color coded. This just isnt very exciting, so for the remake, I'll be taking squadrons shown in the VF-1 master file and the SDF-1 squadrons book and putting them in the game. This will not only help modernize the game, but give it a more "authentic" military feel. Along those lines, if you've ever played the game, you know that when it comes to the valkyries, there is very little or no variation in the color schemes. All the VF-1As are the same color, etc. Since I am including squadrons from the above - listed books, I will be including their paint schemes as well. This will help add some variety and spice things up a little. Another thing I would like to do is in regards to the music. If possible, All of the original music will be present, but I've thought about adding a few tunes for the battle scenes (the battle music is pretty monotonous), I'm reasonably certain I can render a few new tunes and just cycle through them randomly. From the outset, these modifications don't seem difficult... definitely time consuming, but I figure while I'm "under the hood", I may as well tune things up. If you've played the game and you have feedback about what you liked and what you didn't, I'd certainly be interested in hearing about it. Id like to thank Project Phoenix for his support, help in translations and basically serving as a sounding board for ideas. He will be integral to the success of this project I think! Lastly, Boinger was kind enough to get me the manual for the game. I haven't translated it yet, but it's sure to help in some way, and I'm very thankful for Boinger's support! In recap: -I've got 5 pilot profiles done, using a new technique to help streamline and speed up the process (not a big deal to illustrator veterans, but it is to me) -menu trees for the "inbetween" segments are nearly figured out, I'll be able to begin mapping the character interactions on paper soon. -I potentially have someone lined up to do the music. It will depend on how busy he is and how much he charges for his efforts Big to-dos: -play through the game in its entirety (unless someone wants to do this for me.. possibly multiple times on a chapter by chapter basis) -LEARN C++..... "Well now... gonna be a long trip." (Have a happy new year everyone!)
  13. Likewise, I've got a kit on the way and I'm interested in considering lighting it with LEDs, show us your secrets!
  14. Hilkaru's profile is done! The pixilation of some of these photos makes it hard to guess exactly how the detail is supposed to be, so some speculation is required. I try to get it as close as possible. On another upnote, I may have someone to remix the music. "Stone Mcknuckle" has a channel on youtube and has remixed a number of NES game music tracks (I'm particularly fond of his Mega Man work), I've approached him about remixing the game soundtrack for me and we're in the process of negotiation.
  15. To this day, I regret selling my 1/48 low vis VF-1A, and my 1/48 Hikaru S with strike armor. Being married with the potential to start having a family soon, it's hard to justify dropping $300+ to recover each of them. (I did finally get my MIB 1/55 bandai strike valkyrie though, so at least I still have that.
  16. Don't think it's in the same scale as the YS kit. (Is it?) given the nature of the layout of the ship, I agree that it would likely be very easy to modify into Storm attacker mode. (Edit: I guess it IS the same scale! )
  17. Well, I already have Unity 3d (recommended to me by several others) so my plan was to use that... if Unit or Unreal can replicate the game easier, I'll gladly consider their use!
  18. I went back and refined how I made my pilot portraits... not a great deal of progress (and likely won't be a lot until after the new year) but my methods will help me streamline the portraits... should make them go faster. I will be completely redoing Roy... I've learned a ton in just the 3 profiles I've done, so I want to go back and apply those to Roy.
  19. It's a bit of both. The graphics will be upgraded reproductions of the originals, but so far I'm planning a direct port of the game play. Some of the info within the game will be changed (some of the random pilot names for example), and the valkyrie squadron names will be updated to represent squadrons found in the "Squadrons of the SDF-1 Macross" book Of course, this is all assuming I can figure it out Of course, this is all assuming I can figure it out
  20. I'm working on a windows HD remake of the Macross: Skull Leader/Love Stories strategy game. I can't seem to find anyone who knows how to code that is interested, so I'm having to learn everything from the ground up myself. I'll probably start working on learning the basics of coding next month
  21. Still a nice alternative for those who don't want to shell out for the yellow submarine kit (or worse, the yamato)
  22. the variable fighter master file has an extensive view of the throttle quadrant settings, the grips themselves are nearly identical.
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