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Skull Leader

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Everything posted by Skull Leader

  1. Jesus, I can just imagine what the 30 day inspections would be like on a variable fighter... i bet they had "daily" doors in really inconvenient places. It's a swing-wing... I wonder if the brown shirts feared the dreaded flap/slat lockout that the tomcat guys did when their pilot was too hot of a hand. Chief: "Don't make any plans... Lt. Hotshot over-Ged and now the flaps won't retract." Petty Officer Hardworker: "God @#$it..." Chief: "Better shag it. ATO says this one sorties at 0800." (Petty Officer hardworker cancels his date with the 2-10-2 down in egress and spends the evening working on the slats and flaps...Then the bird canxd the next morning anyway for a down radar... Petty Officer Hardworker wonders if its too late to take that transfer to ordnance) One of the single most frustrating things about Macross II is the lack of really good, clear footage of all the designs either static OR in action... so no footage of any of the valkyries in a parked fashion on the ground.
  2. I've got three strike valkyries, 2 in the box, that I now want to pull out and inspect. I feel like at least one of them had a takatoku marking on the back that I initially put down to possibly just being frankensteined. One of mine also has fairly wicked overspray, I'm wondering if this was one of the repaints?
  3. If I had an STL file for this, I would 100% print it and light the cannons with LEDs.
  4. Where the hell were you guys back in 2014 when I was working on making an HD remaster for this game???
  5. holy thread resurrection, batman!
  6. A while back i was going to provide both a scan of original 1/55 decal sheets in addition to a custom drawn decal set for all four major DYRL valkyries, with more to follow on later, to the guys at reprolabels (responsible for transformers reproduction sticker sheets) but they weren't interested on two grounds: first, they didn't think there was enough interest (they print on demand... not sure how thats a concern), and second, they were sure Harmony Gold would completely sue them out of existence if they offered them... wonder when they changed their minds. With the advent of the 1/60 and 1/48 scale markets, the days of the 1/55 collectors/customs have largely gone down in the west. You'll find a very tiny niche market probably, but if you're wanting to make money, I wouldn't get your hopes up.
  7. Deploying my thread resurrection card... Don't suppose anyone has any images of these mounted on standard battletech hex bases do they? Considering a few to use for "unseen" designs along side more modern sculpts. Also, who's ugly sister do I have to sleep with for them to do a strike valkyrie variant?
  8. I hope there is transparency and this all gets sorted out soon. Very few fandoms really get to be so close to such an iconic part of their franchise as Macross fans/Mari Ijima do. I'd hate to see that relationship ruined.
  9. Nice to see this one finished at last! (and I didn't need a proxy to watch)
  10. unless it was franken-valked (which is always a possibility), this is indeed a legit matsushiro. It's missing the ridged head lasers and the higher-up autobot symbol on the nose, but it's got the backpack, wing, canopy, and manufacturer's plate of a matsu.... interestingly enough, unless it was peeled off and cleaned up VERY well (the part has yellowed uniformly on top), this jetfire was also pre-rub symbol.... fun fact, evidently one of my jetfires is a "transition" variant... huh, I didn't know that was a thing (I just thought someone frankenvalked it)
  11. I've seen Matsushiros unboxed that had the fat head lasers, so there are legit ones out there. Pretty sure they just used up the remaining matsushiro stock and went to the other ones. Thanks again, guys!
  12. So... either my search-fu has failed me, or else I'm imagining things... Wasn't there a definitive list of all the different micro-variations of Matsushiro Jetfires and their progression from the originals in 84 to when Bandai took them over? Am I smoking crack? Maybe it was on the old Valkyrie-Exchange website? I've got a loose one enroute to me, and I'd like to be able to date it in the progression if I can.
  13. the original revell kit is not the same as the revell-monogram kit which ruled the mid-late 1980s (before Hasegawa put theirs out), but it was the basis for the kit. I wouldve picked a better kit for the basis for Shin Kudo's jet (an F-14B or D kit for a start.... since the Macross F-14A+ Kai was a mix of the two), but you certainly turned out a nice result. A models and refit B models had them locked shut and bonded over. New-build Bs (and for some reason, both refit and new-build Ds) had blanking panels put in place instead. Having said all of this, a surprising number of A models made it through Desert storm with their glove vanes still functioning (I've seen photos of VF-1 and VF-154 jets deployed to the gulf with their vanes out), though upon return from desert storm, a *lot* of jets were cycled through NADEP and had them deactivated then.
  14. I've been playing Battletech since the late 1980s. I still have every sourcebook I ever bought (including the old 3025 and 3050 tech readouts with the unseen designs), all of my old ral partha miniatures (I have a reinforced battalion). I did quit following when they jumped the shark and went with the whole jihad/Dark Ages thing though. My interest stopped at the downfall of Katherine Steiner. I thought Mechwarrior Online was a gigantic flop (I was SUPER pissed because the game was originally going to be marketed with an awesome single player campaign during the 3rd succession war), although I still dabble with it from time to time. When I heard Jordan was working up a new computer game based on the board game, I contributed to the kickstarter right away. I was very glad to see he's taking the series back to it's roots (the succession wars), and I'm sure it's going to be awesome.
  15. I'm over the forward-swept wing fad. It worked well enough for the YF/VF-19 I suppose, but I didn't really care for it in the VF-9 or the YF-29. Just my personal tastes though. Am I alone in saying I'd rather see some kind of SW1 side story (much in the same vein as Gundam's 08th MS Team)? Or a story that took place during the reconstruction?
  16. It's *always* an option! (and I agree... I'm the same way when I play Final Fantasy IV on my PSP, I opt to use the original soundtrack usually.) I've kinda stepped off for a few weeks just so I don't get burned out on it... but I'll be digging my heels back in as soon as I finish this next commission build model!
  17. It would fly perfectly fine. It just wouldn't be maneuverable (seriously, like... at all) and would bleed energy like it was going out of style in a turn, but it could get from the ground to orbit.
  18. Actually, I believe the HCM was optimized with the fighter mode in mind... as my only real gripes about it have ever been the small head and the fact that the backpack sits way too high. To this day, it's the only valkyrie kit/toy to depict the dual tailhooks used during carrier landings (although I don't know if those were ever "official"). And thank you... I've had my HCM for a long while now, and it's condition is a testament to the craft that went into making it... I haven't been brutal to it, but it HAS been posed and transformed a lot over the years. I still have the box and everything too.
  19. I used to have that kit... that detail is crazy!
  20. I employed a pretty low-tech method, lol. I ran the game in through the ANEX86 emulator and recorded a video of each track of music. I extracted the audio from the video and looped it, lol. I've compared a few of my own rips to his, and they sound almost identical (his are a little clearer), so at least the emulator is reproducing the sound faithfully. Ultimately I'd like to get someone to remix the music tracks... since I'm modernizing everything else about the game, running the original music seems a little anachronistic. Still, I'm using the originals as a placeholder until I find someone who can do some remixes. Small update: I actually have functionally recreated the game up to the point where the player takes control. It's just dialogue, so it really isn't a big deal yet, but it's a huge step for me. I've been using the Fungus plugin for Unity3D to do the story dialog, and there's been a small learning curve to tackle. It's a little rough around the edges, but it's a start! I've taken a small break from the game to keep from getting burned out and to work on other hobbies, but I'm going to dive back into it this week I think.
  21. any updates, man? I'm jonesing to see this one finished!
  22. It comes with them, but I figured I'd give the stickers a shot first and see how they do
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