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Aurel Tristen

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About Aurel Tristen

  • Rank
    Global's Pipe Holder
  • Birthday 12/31/1985

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    Aurel Tristen
  • Website URL
    http://www.biggsproductions.com/
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  • Gender
    Male
  • Location
    Iowa
  • Interests
    3D CGI animation and VFX, Film making, photography
  1. This is some awesome work! Makes me glad I quit my attempt to model the 19, as there is no way I would have been able to get this in-depth with it. I like how you're re-projecting the under view onto the cockpit screens instead of just making the cockpit transparent. I would think the 'real thing' would have a similar re-projected view, as it would look correct unless you moved your head really far from the 'sweet spot.' I would point out that I think the roll/dive ladders are somehow holographically projected onto the upper-half of the cockpit too. What is your current poly/tir count? Fr
  2. Yes! It catches my eye every time I see a thumbnail for the trailer. I'm a bit confused by the design choice, as it looks very not Trek to me. I wonder if an artist Google Image searched 'cool space suit' and came across it
  3. Maybe there is a reason why you haven't done this yet, but styling it like a Macross flight suit would be awesome! The shape of it would actually work just fine for the TV version.
  4. Looking great! I'm not sure what your target platform is (CGI, real-time?) but I advise you work at higher poly counts if possible. I've re-done my model many times over the years, each time finding I needed/could get away with a higher poly count, even for real-time applications like computer games. Keeping everything looking good in all three modes is certainly the hardest part. I (like many) turned to the toys for inspiration on that front, since the toy designers have similar goals. The difference is we can cheat a bit more than they can.
  5. Are you just doing the VF-1 flight model so AI can fly? I'd donate my cockpit for a player flyable version, if that would do any good. Please keep good backups. I really wish I still had my YF-19 for FSX. That thing was a death machine. You could pull 50 Gs, and break the sound barrier going vertical just off the end of the runway.
  6. I don't disagree. It was a spur of the moment thought. Though I tend to opt for additional complexity in my implementations. I know it sounds counter-intuitive, but I like to add back in the complexity I imagine the designers removed for the sake of making a line-art drawing. Sort of like a not-so-crazy version of what they did for Transformers when they made the move, though with minimum cheating. (I think they cheated a LOT with those transformations, but they just did it so well it is hard to see. I'd LOVE to take a closer look at one of those rigs). There is a point where additional
  7. I've always felt all of the head laser barrels need to be able to retract quite a bit to make quick and easy clearance during transformation to Battroid. In most cases, spinning things around just right will allow them to clear, but it would make sens to get as much clearance as possible. Seeing as how the barrel doesn't need to contain expanding gas (like a gun barrel) I think you could get away with something like this, and still have clean lines when extended. Obviously I didn't spend much time on this (to function, I'd expect a second inner barrel and something to keep everything on tra
  8. Sorry to be slightly off topic, but this website appears to be selling this book. Has anyone heard of it? Might it be legit? Seems like a valuable resource for any of us modeling this bird. http://www.animebooks.com/vafimafivfva.html
  9. Where was the second one at? It looks like a toy or model manual or something. The top one is rather common (as Macross goes), but yeah, it looks a wee bit spacious for sure. Though it would be hard to show all those details without it being GoPro like. The cockpit transformation discrepancies are one of my biggest issues with the VF1. I think the YF19 and others had it right. Just tilt the seat back!
  10. I haven't been following this very closely, so sorry if this has been asked, but how do you feel about post processing work? IE modified, fabricated or rendered backgrounds, foreground elements, ect. Obviously only good looking results, not a screen-cap painted in using MS Paint. If that was an option, would you be interested? I'd help out (free of charge) if you are able to provide your pictures in RAW, with simple backgrounds that wouldn't take 6 months to separate.
  11. I'd say that's a good guess, but the bigger question is, where is the second and third image from? I've never seen the pilots seating position during transformation illustrated. And am I the last person to learn that the front landing gear partially deploys? O__O
  12. Awesome! I really like both styles, but the second one (with the SDF-1) is more of what I'm used to seeing. The first one looks more like a comic (which isn't a bad thing at all!). I'll be sure to contact you for storyboarding when I get rich and shoot my Macross live action movie (My apologies to the 14,000 people who will discover this post via a google search for the next 200 years). If you do any more, please post it here. And if you have a deviant art account, don't forget to submit it to my Macross group there, Macross Universe. If you have a portfolio website, it wouldn't be bad to
  13. No, I'm not asking for the impossible. The toys do their best to represent each mode, which is an ideal roadmap to do the same with a 3D model. I'm not expecting it to look like the anime in each mode. In fact, the references I'm working off of appear to have been designed for just that, a transformable design that also retains as much of the classic look as possible. I can also cheat in ways a toy can't, such as having parts collapse into oneanother (unseen) or by adding highly complex and hidden parts too. The toys are just really great for, say, looking at the way the intake ramps are
  14. Sorry for the odd title, I wasn't sure how to sum this up: I'm looking for a VF-1 to use as a reference for a 3D model I'm making. I like using the toys for this because their proportions work for all three modes, and I've been told the Yamato V2 might be my best bet for accuracy. Because I'm not a collector, this may be your opportunity to unload a toy that is in less than Ideal condition. -I don't care if the box is missing or in rough shape, so long as it can be shipped safely -I don't care if it is missing decal / sticker sheets, manuals, paperwork or certificates -Missing some access
  15. Thanks for the replies and good information everyone. My intent is to use a transformable model/toy because I intend to have my model transform as well, and I need to use some of the same cheats that the toys use. In fact, that is one of the best reasons to have one, VS just line art. The line art I have right now is amazing, but it doesn't help me figure out those tricks to really make things work. It sounds like I should be looking at the Yamato V2 at this point then? I like the S variant of course, but that isn't a big deal for the sake of using it for a reference, though the ones with
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