Jump to content

AngelBird4

Members
  • Content count

    39
  • Joined

  • Last visited

About AngelBird4

  • Rank
    Cannon Fodder

Profile Information

  • Gender
    Male
  • Location
    Beaverton, OR
  • Interests
    Illustration, animation, vfx, vis media, etc.

Recent Profile Visitors

935 profile views
  1. New Macross TV Series in 2018

    The damn party-poopers. ;-) Am I the only one who hopes that a re-visit a la Yamato 2199 could come around? A lot went right in that series.
  2. Macross The First

    Floored at the idea of a revisit, (pow zoom), yet have maintained my enthusiasm going from 'er wha- why?' to 'hey yeah damn beautiful!', and so my fingers are crossed as always... (maybe i should know better... ;-) )
  3. DYRL VF-1 WIP

    Dan, short version: thank you! Not sure what I was thinking in keeping that rear frame piece close to vertical. I'm following the :48 valkyrie mostly because I can grab the calipers and go to town as I need to, create some of my own drawings from it. I think 90%+ of my reference (which I have a lot of and I'm sure i'll cringe at some of my decisions when I look closely) is in storage right now; sucks but there it is. So I'm a bit too dependent on the kit and not on looking through the concept drawings and sorting out the design and intent v/what's easy for model engineering. Thanks again for this, may not have a chance to revisit til year's end, but great to get your input and get the energy for this back up.
  4. DYRL VF-1 WIP

    Dan-- Got a question for you about resolving the back third of the fuselage, from the upward slant of the canopy frame on back. I keep plugging away and creating new problems for myself, just been some time since I've subd modeled hard surfaces, but I can't quite go back to polys on this... Edit is a more recent image of the mesh's trouble areas, if you have any time to give a pointer that'd be great. The smoothing I was hoping for, resolving that angle never really happened. Don't even get me started on the front sensor pod, that's been its own set of fun. Also (and really most important), hoping the employment resolves itself right soon and that momentum and motivation return. This thread's been really inspiring, and plenty of just plain coolness. Now turning your thread back over to you (I'll get off my duff and start my own when I think it's worthy) Best, /D
  5. DYRL VF-1 WIP

    *taps on microphone* This thing on? Dan, wondering if you're crazy enough to post wireframes? I wonder how 'solid' some regions would look... hope there's occasional time for this.
  6. DYRL VF-1 WIP

    Still hoping to to see if the 1S has that particular illustration, so fingers crossed. May not get one for a bit. I have typically used any/everything to create my DYRL Strike, incl multiple packages (prefer to model in modo these days, but the day job centers around Maya, so I may rig in Maya as I'll probably be doing final surfacing and rendering there too). And now looking into Rhino, possibly going to learn on it by re-working the lower legs, as it and modo play nice. You've mentioned working hard surface in ZB, too. Frankly, I don't yet see the point; I like the plane control that you can get, and have sen a ton of work incl Iron Man, but I'll stay with ZB for organic for now, and only as I need to. Ever onward, best of luck going forward.
  7. DYRL VF-1 WIP

    Hey Dan, this has been fun to follow. Long road to haul, huh? Was curious what you're using for front/rear image planes, as I haven't seen anything that matches up with the :48 Vermillion 1J. Does the DYRL 1S have a front/rear split like the :72s' instr. sheets? And curious, saw you're using Maya, is this nurbs, poly, sub-d or whatever as needed? Best luck going forward.
  8. I know more than a few will be making it by, but also pointing out that, man, you can go back 25 years to BayCon '86 for a proper Anime programming track, and 20 years this year since we got AnimeCon '91 off the ground. Macross was a huge topic that weekend, so it's great that bits of its legacy and new works still come 'round. Hope to catch folks there. http://www.fanime.com/
  9. 1:48 Hasegawa VF-1

    Any chance of someone being able to get images of the legs from straight above or below, and behind, with the covers on and off? I'm really curious how the shapes look...
  10. How to Train Your Dragon

    There are only two sequences where the 3D really delivered- both are flight sequences. It's use is better than Avaturd, but still just a gimmick. Not sure if everyone noted that Roger Deakins was a pretty big part of why the film was tight in its cg camera. DWAs best yet!
  11. SacAnime

    Probably a bit early to ask folks to think on it too hard, but I know reg is only 20 bucks for the weekend right now and it's a pretty relaxing weekend. Also have read that a couple of Mari's shows have been a bit undersized in the audience. Hopefully that trend busts and this is a good sized group.
  12. SacAnime

    I know Fanime is bet now and then too, and that Sac seems to be a relax-a-con and cosplay event more than anything (haven't been to one), but Mari's scheduled to perform. Wondering if anyone's going and if a sm. MW gathering is in order? Sept 3-5, Radisson, Sacramento http://www.sacconventions.com/ http://www.sacanime.com/
  13. Hasegawa Battroid and Valkyrie. Scale same, parts differ?

    Oh those wings... gah... all right, so they're 'getting it right'. Driving me nuts is just an added bonus. Thanks for the reply...
  14. I was checking a few things bet my HAS. VF-1S Strike and the Minmay Guard Battroid... and man are there some differences in the size of some elements. I don't recall any reason why this would be so. Specifically looking at the lower legs, which have even more of a difference bet the fighter/battroid than the leg add-ons do. Just curious if this is a weight/balance need, an aesthetic decision... or...???
  15. I suppose this happens when your books are 2000 miles away... I am trying to find character sheet or line art of Hikaru in the DYRL flight suit. I have a sculpture that I'm starting soon and need to get the armature started this week. This is a way of saying that I'm hoping to get ref tonight or early tomorrow AM, so I can work out scale and any quirks. All of my ref is in Houston, I'm in northern Ca. A character sheet would rock, having a hard time (even in Chronicles) finding anything, especially the hard surface elements. Any links, tips, or such would be really appreciated. I'm on the clock for this one and will have it done in time for the Mar. 20 SF meet-up. Many thanks in advance.
×