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Valkyrie Driver

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About Valkyrie Driver

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    Pineapple Eater
  • Birthday 11/08/1986

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    Knoxville, TN
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    Aviation, History, Martial Arts, Airsoft, Shooting, Anime, and MACROSS.

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  1. The Newbie and Short Questions thread

    Ok. That makes sense, similar to sailing a ship through swells or a storm. So, basically nothing alike? I didn't mean that time during the fold was altered, just that how people perceived time, was altered. Being that they experience a shorter duration during the fold than is experience by those in realspace. I guess I should have referred to it as the time differential. So basically as they evolved from the metaphorical reciprocating engine to the turbojet, and eventually to the turbofan? Relativity is a headache... But the impact in realspace is minimal, albeit distinct. The fusion rocket though is still very much a thing in Macross though, since that's essentially what the TN Reaction turbine engines are in space correct? So using the gravity control systems, would that essentially allow them to achieve a similar effect to the impulse drives you mentioned earlier? That's a good explanation. That would make the Zero-time Fold Systems more energy intensive wouldn't it? Or does the Fold quartz negate that? I don't know who came up with it first (not that it matters), but it sounds similar to the way BattleTech handles its Hyperspace jumps (Possible evidence of further Macross rip-offery). You need a lot of energy to move a ship across space, and longer jumps are theoretically possible, just practically impossible due to the inability to meet the power requirements. At least Fold travel isn't the same as warp drive, being a magic button for ST.
  2. Hi-Metal R

    So, is it hard to get a VF-1J GBP HMR toy? Is it still in production?
  3. The Newbie and Short Questions thread

    Ok, so it's really just fold faults that account for the creation of the time differential? Similar to the way WH40k has Warp Currents which can alter when and how a ship returns to realspace? Only, less scary? So, basically the ship and passengers are not insulated from the altered passage of time? It does seem though, that while the passage of time is still a factor, it's much less drastic than the Relativistic effects of FTL speeds. Am I correct? So in comparison, a fold drive manipulates the geometry of super-dimensional space, which I assume must be more malleable, in order to overlap the ship's entry into SD space with the ship's exit from SD space, and subsequent entry into realspace, without distorting realspace in any way? That clears up how starships in ST can move through a solar system so quickly, and how vast distnaces like nebulae can be crossed in a matter of weeks. So how do ships in Macross deal with those effects, because it took the SDF-1 like a month and a half or so to reach earth from mars. The whole trip from Pluto took only about a year, so there must be some insane speeds going on. Unless Macross is also generating some sort of relativity cancelling shenanigans... So, once more, it's the fold faults and geometry that create the time differential? Does the Zero-time fold system essentially even out the time differential? Since ships using such a system can move through faults without difficulty, that means a seemingly instant translation across distances? So given all of that, What accounts for the given maximum ranges on space folds? Is it purely a matter of energy? I do recall it being stated that a Long Range Fold takes a ton of power, such that rationing became a thing on the Frontier. Or, is it the presence of fold faults? Or is it a combination of both?
  4. Bandai DX VF-31

    Quoted For Truth...
  5. The Newbie and Short Questions thread

    So does fold travel mitigate relativistic effects in any way? In Star Trek and, presumably, Star Wars their methods of FTL travel mitigate the theory of relativity by equalizing time in the ship and outside the ship. Star Trek's warp drive is explained in more detail, but the Alcubierre Drive explains it in a functional way (contracting space time ahead of the craft, while expanding space time behind the craft, that's overly simplistic, but I'm not a physicist). I know there are time adjustments made when a ship defolds. I also know that Alto and Sheryl's journey from the Frontier to Gallia 4 is stated to be a full Day of travel time from their point of view, but to actually take over a week in normal space. Is that mainly due to fold faults, and would the Zero-time engines fully negate the relativistic effects of FTL travel?
  6. Bandai DX VF-31

    What is going on in these pictures? When did this become transformers? How does this even work?
  7. Hi-Metal R

    That would be awesome! I'm really hoping for the Macross Plus valkyries...
  8. Hi-Metal R

    It's a shame that the line isn't doing well. Is it perhaps because they are focusing on older shows, like SDF Macross and FOTS Dougram?
  9. Destroids

    Holy Crow! I'm assuming 1/60 scale for this as well? It's funny that I came across this today, because I'm re watching Frontier, and thought, I really want a Cheyenne Destroid, I could design one! But you beat me to the punch, also I've got no skill with drafting software. Man I wish I had the kind of talents y'all do.
  10. Your most recent Macross or toy purchase! General thread.

    Nice Hauls everyone!
  11. Hi-Metal R

    Has the Tomahawk not been done in HMR yet?
  12. Whats Lying on your Workbench MK IV

    I finished up my RGM-79SP GM Sniper II. Got some pics:
  13. Gundam Plamodel Thread IV

    Thanks! I was inspired by the 08th MS Team RGM-70[G] Sniper. First thing was a layer of black primer. I use sandable automotive primer, because it's cheap and for models can be used to highlight seams, and even sort of as filler. The Base coat was applied in layers with a Paasche VL-series airbrush, that I had been itching to try out. It worked beautifully by the way, and is now my favorite painting tool. Being a double action Airbrush I had superb control of how much paint I applied in each pass. So I did multiple coats using the black primer as pre-shading for the body and panel lines. I used two different colors for my base coat. The Light blue parts got a coat of Citadel Waagh Flesh green, and the Dark blue parts got a coat of Citadel Caliban Green. I then use the lighter green to barely highlight the darker green parts. After that I used the airbrush to draw some randomized blobs of Citadel XV-88 Brown across the various surfaces, making sure to hit the hard edges with some camo. The weapons were done in Citadel Russ Grey, with a metallic drybrush. The Lenses were all done with a base coat of Citadel Mephiston Red, and then topped with a bit of Citadel Blood For the Blood God technical paint to give a sort of dynamic glazed look. You can't see it but under the main "eye" the lenses and machinery were all painted as well, the machinery in gunmetal with a bronze drybrush and a blue wash, and the lens again with red and the glaze. I used the gunmetal to drybrush the joints, and then used a black ink wash to make the joints look grimey. I then used some foam from a pluck foam case as a sponge to stipple on some gunmetal where there would be wear on the paint. After that, I used several ink washes, green for the panel lines, brown to add some dirt grime where you'd see buildup and streaking from rain, and black for oil grime around joints and thrusters. I also used black to drybrush on some carbon buildup around the thruster exhausts. I then used the sponge again to hit the whole thing with Citadel Balor Borwn, for some dry dirt buildup, and highlighting. All in all it took about 28-30 total hours of labor to produce. And I'm pretty satisfied with the results, considering that this was my first gunpla kit in around 15 years and the first one I really put any effort into painting. I do think that I will me switching over to mostly Vallejo paints though, since they're a bit less expensive and come in convenient dropper bottles, which makes mixing my paints more exact, because I did have some issues with getting runs and having my paints thinned too much. The next one I'd like to actually try the Hairspray and salt technique on, Maybe a Zeon suit to be the target for my GM Sniper?
  14. Super Macross Mecha Fun Time Discussion Thread!

    Ok. Just what exactly is a Special Forces Squadron in Macross? Is it ever elaborated on what their duties are? How are they different than a front line fighter squadron? I'm assuming that Macross still has dedicated missions that we'd recognize from today? Things like SEAD, CAS, Air Interdiction, and Air Superiority. Are those Considered special missions (in an expeditionary capacity)? Are the Main Line Fighter Squadrons solely for fleet defense, while Special Forces actually go out and take out the enemy's support? Also, I'm going to assume that Special Forces Pilots are cross trained in dismounted combat, and perform missions similar to modern day special operations forces, such as Special Reconnaissance like we saw in Delta?