Wow! It's like Another World (aka Out of this World) meets Ico/Shadow of the Colossus. Journey looks incredible! The music, the visual style, the world...I'm in! Thanks so much for posting this Oihan. I've been lost in the impending release of Fez (I'll post a topic) and had no idea about this Journey game until you brought it up.
It's my pleasure! I'm glad I posted. =) I'll be sure to check that thread.
I have to say, I'm a huge fan of the new breed of experimental gaming typified by games like Journey. Video gaming has become so big and is coming to dominate modern entertainment that it has turned into what big box office film is: a lot of money poured into lowest common denominator products. It's so good to see that just like independent film, the experimental game design culture of the 1970s and 1980s is still alive and thriving via the smaller, lower budget gaming industry. It's what makes games like this possible.
Yeah, I see where you're coming from. Call of Duty
comes to mind. I remember playing Modern Warfare
and not really caring for the story much, but getting some enjoyment from those "set pieces" in the game with the frantic action - all flash and no substance. Journey
is definitely a nice change of pace!
Btw, if you like Journey, I highly recommend checking out Limbo. It's only a $10 and like Journey, some complain it's too short for the price. But Limbo also presents a unique gaming experience not found anywhere else and an absorbing soundtrack. Highly recommended.
I'll be sure to give Limbo
a try; thanks for the recommendation!
Cool... another member of the white robe crowd. Do you find that brown robes often defer to you or wait for you to take the lead? It's weird... I really feel a drive to help them find all the glyphs and symbols they can. I always get a kick out of some people's reaction when I lead them to the desert flower. You can sorta tell the people who've played Flower.
Haha, I actually have found myself leading on several occasions. I too have that same drive to help people find all of those things. It kind of pains me sometimes when I see someone complete the bridge when I know I can help them over it. I'll desperately try to get their attention...only to no avail.
I love Flower. It's the only game where everyone from my friend's 5 year old son to my mother have all loved it. A very different experience from Journey, but also designed around delivering an emotional arc rather than a competitive game experience. It's single player, and its goal is a relaxing experience. For me, it delivers in spades (except for one chapter... bit of a shock there). First time through it felt like I was floating through a Miyazaki watercolour. I absolutely recommend it to any sentient being. I think it's only $10 too.
As for flOw, I didn't find that one engaging. 'Nuff said.
Lead developer Jenova Chen's graduate project, Cloud, is worth checking out. It's available online as a free download, along with Vincent Diamante's soundtrack for same.
Interesting! I very much love Miyazaki's works - especially Spirited Away.
I'll definitely have to give Flower
a try now! I'm sure I'll end up giving flOw
a try as well.
I haven't gone that far, but I have sent messages to thank people who really added to the experience. Never done that before, but it just seemed appropriate for the game.
It was actually one of those white robe fellas, that helped me find a lot of those things, that I ended up befriending. The person "showed me the ropes," if you will, and some cool tricks to stay in the air for much longer periods of time - I'm not talking about red carpet creatures either.
It wasn't until after I thanked the person and we started talking that I added him to my friends list. I find it amazing the kind of connections one can make with a complete anonymous stranger like that.