HG and Robotech Debates
#141
Posted 15 January 2010 - 09:04 AM
#142
Posted 15 January 2010 - 09:06 AM
Ooh, Palladium...now THERE'S an unimpeachable source.
I'd say it's more important that the length was given as 1200 meters by Miyatake, since he designed the bloody thing in the first place. That Palladium agrees is probably nothing more than a happy accident.
#143
Posted 15 January 2010 - 09:18 AM
It's a MacGuffin... a cheap excuse to tie the three shows together despite their totally unrelated stories. I don't think they ever really had a rationale for it.
Now there are three words that automatically invalidate pretty much anything that comes after. I've honestly lost track of the number of times I've said this over the years, but nobody should ever cite a Palladium publication as an authoritative source of information. Palladium's licensed works are invariably so wildly inaccurate that it's far safer to assume that any information that's actually correct is the product of coincidence rather than intent. Palladium's MO is generally to sacrifice accuracy in the name of game balance, making things fit the previously-established rules, and of course, applying "more dakka" with the sort of enthusiasm an Ork would be hard pressed to match.
Which is... for the purposes of the original Super Dimension Fortress Macross TV series AND Robotech's Macross Saga... completely wrong. The ship in question is 1,210m long and 18,000,000 metric tons.
Strictly speaking, in Macross the titular ship was shortened to 1,200m during the 2012 refit (or was always that size as per the alternate universe/DYRL).
Edited by Seto Kaiba, 15 January 2010 - 09:21 AM.
#144
Posted 15 January 2010 - 11:44 AM
I dunno if I'd agree with "cheap"
I always thought the original premise, an alien plant with a growth process so energetic that if you held the seeds in stasis to prevent that growth you could harvest huge amounts of power, was kinda interesting. At least, it was no more offensive to my suspension of disbelief than controlled matter-antimatter reactions, subspace, hyperspace, warp drive, admantium, unobtainium, Minovsky particles, or any other sci-fi contrivance that gets us around those pesky laws of physics. In the hands of a competent writer, it could even be an interesting plot device.
Maybe that will happen some day. Then HG can hunt down and punish the author for daring to steal their idea.
#146
Posted 15 January 2010 - 01:59 PM
The only way "Protoculture" as we know it in Robotech can work for Robotech's Macross Saga is to make the Zentraedi truly ignorant. You have to imagine the Robotech Masters telling Dolza "Go retrieve Zor's spaceship and the precious Protoculture." Then you have to imagine Dolza not having ever heard of Protoculture before and telling all his soldiers that there's something called "Protoculture" that is so important and powerful that all the Zentraedi have to go hunt it down. The Zentraedi have no idea what Protoculture is so every time they're confused they wonder if this is the result of Protoculture.
#147
Posted 15 January 2010 - 03:12 PM
The only way "Protoculture" as we know it in Robotech can work for Robotech's Macross Saga is to make the Zentraedi truly ignorant. You have to imagine the Robotech Masters telling Dolza "Go retrieve Zor's spaceship and the precious Protoculture." Then you have to imagine Dolza not having ever heard of Protoculture before and telling all his soldiers that there's something called "Protoculture" that is so important and powerful that all the Zentraedi have to go hunt it down. The Zentraedi have no idea what Protoculture is so every time they're confused they wonder if this is the result of Protoculture.
This all ties back to my comment
Internal consistency is something competent writers achieve. Lack of same says something about the quality of Robotech's writing. It would have made for a better story just to stick with the Macross notion of the Zentraedi being so ignorant of non-military culture, rather than having the Zentraedi attribute anything they didn't understand to what turns out to be just a power source.
As for the power imparting pseudo-life to mechanical devices, I think that was a McKinney invention (...or was there some off-hand comment from Roy or Rick about Protoculture and the cola robots? ... don't care enough to look it up), but again the idea that this strange biologically-derived energy had an effect on technology is something I think a good writer could explore. The novels didn't do an awful job of that, IMHO, considering they had to operate within the constraints of a poorly constructed and inconsistent story in the first place.
Edited by Penguin, 15 January 2010 - 03:17 PM.
#148
Posted 15 January 2010 - 03:16 PM
Yeah, the writing on the McKinney novels wasn't extremely bad (it wasn't too great either), but the fact that they were trying to explain away all of the inconsistencies of the Robotech story meant that they had to deal with a lot of crap. And they were pretty unsuccessful. (The stupid thinking caps being one of the more notorious examples)
Taksraven
#149
Posted 15 January 2010 - 03:23 PM
#150
Posted 15 January 2010 - 03:24 PM
I don't know what to say.
#151
Posted 15 January 2010 - 03:26 PM
Taksraven
Especially since you can operate a SPARTAS without a helmet.
#152
Posted 15 January 2010 - 03:31 PM
http://ghostlightnin...alled-robotech/
#153
Posted 15 January 2010 - 03:55 PM
I've heard various contradictory stories, mostly from Robotech fans who seem to be arguing strenuously for whatever version of Robotech's history they feel is the least unfortunate. (IE, don't like the "thinking caps" or the "shapings"? Apparently, that's all McKinney! Carl Macek had nothing to do with it! On the other hand, if you want to think that Carl Macek is a "visionary," I've heard that he specifically came up with the concepts of thinking caps and the shapings and wanted to put them in the show, but he was "limited by what was shown in the animation.")
I also read an interview with James Luceno where he said he and Brian Daley picked Macek's brain for about two weeks before starting on the novels. Which still doesn't solve the riddle of who came up with End of the Circle... I'd *like* to believe that it was Macek, because it would be funny to think that the guy Robotech fans hail as a creative genius came up with an ending that most of them despise...but of course, I have no evidence one way or another.
#154
Posted 15 January 2010 - 05:31 PM
http://www.united-ea...p.com/index.php
Edited by kresphy, 15 January 2010 - 05:31 PM.
#155
Posted 15 January 2010 - 06:59 PM
Edited by VF5SS, 15 January 2010 - 07:01 PM.
#156
Posted 15 January 2010 - 07:08 PM
#157
Posted 15 January 2010 - 07:31 PM
Ask a spider how to design a car and it'll probably be very different.
#158
Posted 15 January 2010 - 07:48 PM
#159
Posted 15 January 2010 - 08:15 PM
Actually, the core argument against thinking caps is a line from one of the first episodes of the Macross Saga, where Roy says that "if you can fly a jet, you can operate a battloid" (the exact wording may differ slightly, but the meaning is there), which pretty firmly establishes that the controls provided are adequate to control the battloid without significant additional complexity... all in all ruling out the idea that a whole secondary control system is necessary to execute the maneuvers seen in the show. There's also the abundance of evidence in the series itself where the "thinking cap" concept falls on its face due to either someone operating the mecha without the benefit of a "thinking cap" helmet, having more than one person present in the cockpit without a helmet (ruling out a non-contact system by means of potential interference), and having someone else wear the helmet in the cockpit (ruling it out by having someone other than the pilot wearing the helmet which ostensibly includes the "thinking cap" hardware without affecting the aircraft's maneuvers at all).
Basically, the argument against the "thinking cap" is that the dialogue in the series establishes that such a thing is largely unnecessary, and that a large body of circumstantial evidence suggests it CANNOT possibly exist or function as McKinney says it should.
#160
Posted 15 January 2010 - 08:59 PM
#161
Posted 15 January 2010 - 09:17 PM
Are you saying a mind interface is basic? The mind can be a very chaotic thing. Everyone's mind works a little differently and often times there's strange impulses and background noise. Can the brain figure out how to work with a complex machine as an extension of its body? Maybe yes or maybe no. It certainly isn't basic.
Is it really? You can already make the robot run forward and you've got a way to make it jump right? It even has a way to control the pitch in robot mode like when the machine is flying about.
Just run and make a little hop while pitching the robot downward so that it's shoulders strike the ground. It rolls a little due to momentum and either by letting it try to stand automatically or telling it to stand the robot ends up doing a little somersault to follow your commands. The robot is already show to be capable of coordinating its body to aim it's gun where you want it to. Zero and Frontier have suggested there's some eye tracking involved but even a joystick could move the reticule manually. You just have to know what you want to do and how the machine will react.
Other shows like Patlabor get into this a little more. The machine itself learns to work with its pilot to the point where they may become inseparable. Maybe it's a little different in Macross, but the idea is very similar.
Really, it's the idea of having an intelligent machine that follows what you want it to do, but takes its own way to do it. That's why the background material says all the Valkyries have SUPER AI or BATTROID CONTROL SYSTEM. It's just how you abstract a complex weapon to something familiar.
#162
Posted 15 January 2010 - 09:40 PM
No, you were saying that the VF-1 is a sufficiently advanced enough where it wouldn't require something like mind control... as if it were so sufficiently advanced it were BEYOND mind control. I think that's an odd statement because it would seem to me that a direct mind link up to a machine would be pretty ideal and is only made more plausible by how advanced the VF-1 is.
Yes, Macross has its own structure around why piloting a battroid is so easy and sure, it works. I was really just curious as to why the backlash for Robotech's version as I really don't find that whole "thinking cap" idea so terrible with the one HUGE exception being it doesn't work with the animation. I never hear people saying "ExoSquad was soooo terrible because the pilots had to connect to their Eframes!"
#163
Posted 15 January 2010 - 09:46 PM
Didn't E-Frame pilots have a brain jack slot surgically implanted on the back of their head/neck that connected directly to the mech when in use?
Edited by Einherjar, 15 January 2010 - 09:47 PM.
#164
Posted 15 January 2010 - 10:28 PM
We know we wanted a new Robotech series in vain of Macross sequels the likes of Macross 7 & Macross Frontier!
I welcomed you to the future of newly animated ROBOTECH: SHADOW RISING!
Clicky-clicky!
#165
Posted 15 January 2010 - 10:36 PM
Pete
#166
Posted 15 January 2010 - 10:50 PM
Pete
It might become the next RT series, so it is worth to be thrown in the discussion ....
#167
Posted 15 January 2010 - 11:01 PM
Yeah, when pigs fly backwards, but its already under discussion there......
Taksraven
#168
Posted 15 January 2010 - 11:19 PM
#169
Posted 15 January 2010 - 11:24 PM
Possibly not, considering the fact that China's workforce gets paid a hell of a lot less than anyone else... Production costs might be really low, and this might just parallel the costs of RT:TSC.
Something to consider, anyway...
#170
Posted 16 January 2010 - 03:29 AM
We know we wanted a new Robotech series in vain of Macross sequels the likes of Macross 7 & Macross Frontier!
I welcomed you to the future of newly animated ROBOTECH: SHADOW RISING!
Clicky-clicky!
C'mon. Seriously, if HG bought that and badged it "Robotech" they would alienate the Robotech fanbase.
Oh, wait......
Taksraven
#171
Posted 16 January 2010 - 06:30 AM
Science doesn't kill people, People use science to kill people.
((I.e. Nuclear power doesn't kill people, Nuclear weapons do))
Now please go back to the topic...
In other words people is the cause of war. Religion, politics, greed and race are all just excuses to go to war. People always find an excuse to go to war, you can blame it on religion or science but end of the day its just people that causes suffering on themselves. I bet there are Robotech fans who are willing to go to war on the Macross camp because its human nature.
#172
Posted 16 January 2010 - 06:30 AM
That only works if you assume mind control is easier than physical control and a reactionary robot. We have robots that react to external stimulus already. For example, DARPA's robotic mule can react accordingly when kicked in the side. A VF-1 is sufficiently advanced to be a large, standing machine with some kind of reactionary control system like when the VF-1D fired its backpack thruster to attempt to stay standing or when Shin VF-0D is tackled and it tries to defend itself. Like I said, these are things we can accomplished now without mind control. Also the prospect of mind control is completely unrelated anyway.
Because it was a poorly researched idea that people were taking as fact about a show they were interested in.
#173
Posted 16 January 2010 - 09:29 AM
You'll find you've inadvertently answered your own question as to why Robotech fans are so down on the idea of McKinney's "thinking cap"... because it doesn't jive with the animated series, and for both Harmony Gold and the vast majority of the rapidly dwindling Robotech fanbase, the animated series is the "true" Robotech. To them, the comic books and novelizations Harmony Gold's various licensees were churning out through the late 80's and early 90's were generally no better than bad fan-fiction, due to their frequent and often senseless departures from the established canon, and were only legitimized as a means of keeping the franchise on life support while they waited for Carl Macek's latest failed attempt to resuscitate the brand.
Once the continuity had been rebooted and new, canon material started coming out that at least superficially lined up with the story of the "original 85", the old comics and the McKinney novels lost the only thing that made the fans accept them (however grudgingly)... their status as the only thing apart from the "original 85" with the name Robotech on it. With that gone, and some small body of replacement canon side stories, it was inevitable the fans would tear the comics and novels to flinders over their many departures from the TV series.
#174
Posted 16 January 2010 - 10:06 AM
It's probably connected to the 25th Anniversary of Robotech in some way (shameless plug of it?). It IS going to be his year to shine, if HG actually has plans for it.
For all the good Robotech may or may not had in bringing Japanese anime to the U.S. and the world, it's ironic that it's also been actively keeping one out. It's always at the expense of Macross. So thanks Carl, for creating a lot of disenfranchised fans to make way for your epic and keeping it timeless.
Edited by Einherjar, 16 January 2010 - 10:13 AM.
#175
Posted 16 January 2010 - 01:36 PM
I also read an interview with James Luceno where he said he and Brian Daley picked Macek's brain for about two weeks before starting on the novels. Which still doesn't solve the riddle of who came up with End of the Circle... I'd *like* to believe that it was Macek, because it would be funny to think that the guy Robotech fans hail as a creative genius came up with an ending that most of them despise...but of course, I have no evidence one way or another.
Edited by Wanzerfan, 16 January 2010 - 01:36 PM.
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