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Akilae

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    Akilae

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  1. On a related note, correct me if I'm wrong on these: Macross Plus BD: OVA no subs, movie has subs? Macross Frontier BD: TV series no subs, movies have subs? I'm sensing a pattern here...
  2. While these days I know Macross like the back of my own hand, one of my primary motivations is to be able to share Macross with whatever spawn I create in the coming years... Maybe for the 50th anniversary they'll be able to shake off the shackles of HG and finally release the set with English subs.
  3. Hey guys, returning after a long hiatus. Quick question, I remember back in the day the Animeigo version of SDF Macross was THE version to get, however in my cash strapped student days that was a difficult pill to swallow. These days the Animeigo version is out of print. Is there anything comparable on the market now? I've heard the ADV version is... not as good.
  4. I haven't seen the movie yet, but for those that have: Why does he still have an arm? That short sequence of "Lose the arm!" in the original really hit home on how OCP viewed human life. It would be pretty sad if they kept the arm for the remake, which would be a pretty big contrast given how the original had a specific scene discussing on losing the arm...
  5. ACE2 and 3 were fluid. Regular attacks felt like they actually did something, and you didn't have to wait for a gimmicky "tension gauge" to fill up to fire your missile swarm. Pop into the game and you can immediately start off by firing salvos of missiles. In ACE:R, you had to plink away at a (very underpowered) BB shooter of a rifle to increase you tension gauge for five minutes before you could fire off your first missile. Dashing in ACE2/3 also felt like there was actually a sense of movement. In ACE:R, parts of the game also, for some reason, turned into rail shooters. The final stage of the Macross F is NOT a free for all where you fly your tricked out VF-25 and actively avoid Vajras to get to the queen. No. The game locks you into rails, pretty much flies for you, and you just sweep the targeting reticule over the screen... They called this the "Shift Chase System", and probably wanted to present something more cinematic. It fell pretty flat on its face. The ACE games don't really control like Battlecry or Macross 30. They're From Software games after all, so different thought goes into the games. I would say that the ACE games are built around the idea of fast, agile bipedal robots, i.e., battroid. In ACE3 I think at the Sharon Apple Concert stage I spent 80% of the time in battroid in ACE. For Macross 30, most of the game time, barring the indoor stages, I have spent in fighter or gerwalk mode. Overall, Battlecry and Macross 30 are good Macross games. ACE2/3 are good robot games.
  6. Looked back at my own impressions of ACE:R in the thread and wow... Yeah, don't get ACE:R, ever. It was one of the most un-fun action shooter games I have ever played. I eventually sold it at a huge loss being pretty sure I would never, ever want to touch it again. ACE2 and ACE3 were FUN. Those two I highly recommend.
  7. I walked out of the movie theater thinking the exact same thing, although I would have made the cut half a second earlier. But I can understand that this is a superhero movie, and the superhero does get to ride off into the sunset with the babe. Overall, great movie.
  8. This looks cheap, cheesy and over-the-top enough to make me want to see this, in the "Team American frakk yeah!" rather than the "Sucker Punch" kind of way.
  9. I'm not convinced this is the "reboot" that the word implies and we've been conditioned to think of by Hollywood. A quick gander at the OP and at the website would say this is more of a "restart" of commercial and fan interest in the series. It's a compilation of material that was serialized in Newtype magazine over the past few decades, with earlier names updated to current standards. All past volumes will also be republished in a LARGER format, which can only be a GOOD thing.
  10. To be fair, it's not impossible. You'd need to pile on the lush detail affordable only in well funded OVAs. The studio will need to be able to cover comic, love, mech, AND samurai battles, not to mention all the political maneuvering. Will definitely have to be Japanese drawn, none of that "contract out to Korea" deal, due to the mech designs. Voice and music talent would need to be top notch and very flexible (Amatersu and Lachesis each have TWO voices). On top of all that, it would have to be OVA quality, but series length, probably running quite a few seasons with absolutely no filler, AND produced at a slow enough pace to not overtake the manga. I only know one other comparable series that made the successful transfer: Legend of the Galactic Heroes, and compared to FSS that's a pretty self-contained and well known piece of work. Improbable, yes, but not impossible. However we can always dream.
  11. Man, the "reboot" had me worried, thought Nagano or some other mangaka was literally rebooting the entire story. Looks like it's just a re-publication of existing material. Nice to see FSS started up again though, my 12 volumes are still waiting some sort of story continuation...
  12. Finally finished the FMP campaign, and starting the Macross Frontier campaign. The Arbalest was pretty cool, and its shotgun hits like a mutha, but the fact that it's rather stuck to the ground made me go for the Valks when I got them. Gerwalk mode is still slow as ever, but after a few upgrades the gunpod is finally doing something. Tracking on these things is still driving me crazy. The gunpod seems to track very well at times, but at other times it aims above, below, or to the side of the intended target with no rhyme or reason. Missiles are relegated to killing bosses or killing tough mooks. I haven't figured out how reaction missiles work, since they didn't seem to do damage to anything I shoot them at, and the beam cannons on the armored packs don't seem to be usable. Aquarion, on the other hand, is a beast. Solar's regular melee attacks hit most mooks for near insta-kill... when it hits that is. The thing is just so slow... Luna has machine guns that pack a punch and track much better than VF gunpods. I think I must have killed more Vajra with Luna than with Alto's Valk. Haven't gotten around to using any of the gundams yet.
  13. Finally got a chance to use some Valks, and the Valks are SLOW. A VF-25 should, I think, be faster in gerwalk than the Arbalest hoofing it on the ground. Instead, the gerwalk seems to creep around barely faster than battroid mode... at least, I get no sense of speed from gerwalk mode. The Arbalest on the other hand is slipping and sliding all over the place. Tracking on the gunpod is also pretty bad (actually, I find tracking on all guns to be pretty bad). The plus side, I suppose, is unlimited clip ammo for the gunpod. The tension mechanism also makes playing with Valks a pain for me. I like opening up with MMM and then cleaning up with the gunpod. The tension mechanism makes me do everything in reverse, plinking away with the gunpod until I have enough tension for a missile volley. Not very intuitive. Targeting and camera angles are still a problem... Overall, I'm still not having fun with ACE:R. MUF was a much more fun game. Now that I have Valkyria Chronicles 2, I simply don't feel the urge to grind ACE:R mechs and pilots to a point where they're usable...
  14. I got it yesterday and played a bit of the Full Metal Panic storyline. I don't know if it's just me, but I'm having a hard time having fun. Gameplay is FAST and enemies do impressive damage with pretty good accuracy. I found it hard to sit back and actually enjoy without having to worry about dodging and dashing all over the map. The second mission must have killed me a few dozen times while I tried to figure things out. For some reason the first two ACE games felt much more enjoyable. Could be just me though... then again, I never died to mooks in MUF... Targeting is, as Keith said, clunky, but I've come to think of this as a staple of ACE games.
  15. So that explains why my pre-order didn't ship until late... didn't get the email though. Looking at some of the vids, the shift chase system is looking a tad... rail-shooter-ish.
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